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Old 2017-02-23, 08:46   Link #101
Last Sinner
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Curtin was a good choice. The unique bonuses and troops also make sense. Once this whole thing goes down enough, I'll jump into Civ 6.
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Old 2017-02-24, 05:34   Link #102
Mr Hat and Clogs
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Devs playing the scenario.
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Old 2017-03-22, 09:59   Link #103
MrTerrorist
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Persia and Macedon.

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Old 2017-05-12, 20:05   Link #104
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Well, picked up the Civ V complete for $15 and while still not the biggest fan, it's a far cry from what it was before. Was amusing, but I thought the pace was kinda slow.

I also was keeping an eye for Civ VI sales, and saw it teetering around $40 on Amazon, so I set out for it today only to find Green Man Gaming is selling it for $35 (-7 with a code, so 28 plus change) on slickdeals. So that pretty much sealed it. Could probably wait longer but that seems reasonable enough for me to give it a try.

Downloading.... it's much more lightweight than expected. It's only an 8 gb download? That's just as big as V. Which is a good thing, of course.

I hope religion is more interesting in VI. V was kinda boring as a straight up status booster. Religious cheese was my favorite thing to do in IV. Basically, I would spread the religion around, but be incredibly stingy around people that were conquest targets. So they would only get a few cities that I could take back easily, but be subject to the Apostolic palace to some degree, stuff like forcing to stop warring or even give their cities over. If I really wanted to be a dick, I would spread another religion to all their cities and encourage them to take it so everyone would hate them (then I would switch out of whatever religion i told them to.) That allows me to tech in peace.

When I would be ready to attack, I would keep in mind that votes happen every few turns (to end wars and stuff), so naturally striking is right after a vote cycle. Targeting their cities with the main religion, means they no longer have any of the chosen religion and are considered a heathen. One of the proposals is to declare war on heathens if said heathen is at war with a member of the faith. Of course, since I have gerrymandered the vote to only spread heavy religion to people that agree with me, what happens is that it forces everyone to declare war on that poor sod. After that's done with, rinse and repeat with the next neighbor; take their key religion cities and single them out to be a heathen.

After a few of these, I give back some of the conquered cities and spread more religions, forcing the conquered vassals to adopt the religion of choice. By this time, My vassals and I generally have enough votes to vote myself in for a religious victory. This is good, because slaughtering your former allies is a dick move, therefore I prefer the peaceful method. So if the remaining civs are smart they will do the right thing and vote for me. If they aren't, then I just burn down their cities (I'm too lazy to defend them) until they change their minds. Everyone wins!

Anyhow, give it a spin and a lot of the menu options are quite nice, barbarians are a terrible pain, but I guess that is a difference. Unit movement is TERRIBLE though. It's actually worse than V which was worse than IV which sucked. I can't seem to set moves in advance like it was in IV and V, and having to manually end turn for each unit seems like it will be a pain for later ages. Also, why did they remove the unit finder menu? Yes, it's somewhat mitigated by clicking on what type of unit lets you jump around to ones of the same kind, but that's pretty annoying that combat looks like it's a step down from V.

Also, why do the AI leaders talk to me every turn about useless shit? It just makes me want to kill them all.

On the good side, the fortify option is in a convenient place. For some reason V had the urge to hide it. Also, for once, unlike its predecessors the game is well optimized for contemporary hardware; it runs faster and smoother than them using the same computer.
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Last edited by Archon_Wing; 2017-05-13 at 10:45.
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Old 2017-06-18, 17:48   Link #105
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So finally giving this another shot. Haven't really done much. Mostly just starting a new game using default settings, playing a bit, and seeing what does what as there is a lot of stuff to deal with. But the interface is rather frustrating and as a result it's getting a bit hard to get into.

Here's just an attack on a city. I can only imagine it'd be even more annoying later on when numbers get larger.



Notes:

Catherine is so close to the capital, plus she refused my embassy, so I think I was perfectly justified in borrowing her capital.

I really, really hate units requesting commands to steal focus when I have something selected. Focus is bad enough, but also auto select too! The worst is when they can't even move anymore and the turn won't end. That just results in the screen constantly moving around and it is disorienting. It'd be so much better if you could just let units auto end turn if you hit end turn yourself. I don't need a prompt! Just stand there and get shot!

OBS unfortunately can't handle DX12 as I soon learned, so the cutscenes/diplomacy interface isn't shown but there's not much of it in this video anyways since I just ignore them. Good thing I didn't record longer on this, but I'll just use DX11 for the future.

I also screwed up and didn't notice the blue health bar was actually the war and that didn't go very well. Probably should pay more attention next time as having people bang their heads against walls is pretty annoying. I think a catapult or something would help, but then again I don't remember what I researched besides archery and thus really backwards. I researched Horseback Riding only to realize you need 2 horses (?) to build a horseman. gg wasted tech.

I should probably pick bigger maps too. it seems like that things are too close and people get pissy at you for setting towards them.... which is anywhere.

Other thoughts:
Coastal Starts seem pretty crap. Part of why they were crappy in 4 and 5 is that sea tiles generally do not have good yields, especially when it comes to production.... which happens to be very important early on. I mean it could be desert, but you can't use a lot of the water tiles except for specific districts

Japan's bonuses seem really weird and oddly specific (bonuses for fighting against the coast.... which isn't very useful) which isn't new considering them in 4 (shit tier, only niche military bonuses), 5 (almost the same but not as shitty) Why you hatin' Firaxis?
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Last edited by Archon_Wing; 2017-06-18 at 18:26.
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Old 2017-07-14, 21:17   Link #106
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After a long while of messing around with other things I've tried to get around it again, but even the Prince difficulty can be a pain with a bad start; like turn 1 horseman and that ranged enemy ship wtf; go quality testing!

On the other hand downloading the CQUI mod has made things a bit more convenient, most notably getting rid of those sticky movement issues. Late game turn lag remains an issue

Anyhow, some more of the amusing stuff...

As wonders take up a tile now and also cost a ton, it's unfortunately impossible to cram a bunch of wonders together. But can't say I didn't try. 3 palaces in the capital! Woot! Also, I never improved that hill. That could have been used to build more wonders, sadly. And then I never placed an aqueduct, because damn location restrictions.
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In ur gamez, stealin ur great pplz
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Sadly, that means a lot of musicians and artists without a place to go. What a unfortunate waste of talent. How the heck do you even get many music spots?

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Incidentally, Kongo's inability to found religion never became a problem. I actually found it was better that way, since spending resources on religion seemed to put me more behind than anything else....

EDIT: Ah, spawned a map with more production. There it goes! Great Zimbabwe actually finished a turn after the game ending, but I'm putting it in the shot anyways. >.> Much better super cities this time around.

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Unfortunately, Qin was in the game, so he was super mad. Not that it mattered.
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Last edited by Archon_Wing; 2017-07-25 at 03:13.
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Old 2017-07-25, 09:58   Link #107
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Newest Civ is Nubia.

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Old 2017-07-25, 13:34   Link #108
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Heh, I was wondering why they ignored Africa mostly in Civ 6.

Also, like other DLC civs, seems a bit OP. Archers and x-bows are already a dominant unit during the early era. In fact, I found making more archers and using rams with the melee instead of making catapults is better for taking cities. Also, They seem to make Egypt redundant. I don't really feel like paying for each new Civ, so I guess I'll have to wait for a sale or something. Again.
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Last edited by Archon_Wing; 2017-07-25 at 13:52.
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Old 2017-07-25, 16:15   Link #109
Last Sinner
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Quote:
Originally Posted by Archon_Wing View Post
Heh, I was wondering why they ignored Africa mostly in Civ 6.

Also, like other DLC civs, seems a bit OP. Archers and x-bows are already a dominant unit during the early era. In fact, I found making more archers and using rams with the melee instead of making catapults is better for taking cities. Also, They seem to make Egypt redundant. I don't really feel like paying for each new Civ, so I guess I'll have to wait for a sale or something. Again.
Isn't that always the case? I don't expect to even try Civ 6 until mid-2018 at the earliest with their pricing. You just know there will be several additions that make it one heck of a financial hit on top of the original. And I'm patient enough.
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Old 2017-07-25, 19:26   Link #110
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Quote:
Originally Posted by Last Sinner View Post
Isn't that always the case? I don't expect to even try Civ 6 until mid-2018 at the earliest with their pricing. You just know there will be several additions that make it one heck of a financial hit on top of the original. And I'm patient enough.
Probably. Not a fan of the piecemeal DLC system myself. But unlike most of its ilk, Civ 6 is more than playable without the DLCs; just missing some civ choices, but the actual mechanic changes are added to the base games.

That being said, you do have a point. I wouldn't have bought it normally, but I was impressed enough with Firaxis support helping me get a copy of Civ 4 on steam (I had the disc already) so I decided to support them by buying 5 and 6. I bought VI at half price as well. I don't really think pinching an extra 15-30 bucks which I anticipate I would save for waiting across the expansions over a few years to be a big deal.
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Old 2017-07-25, 19:28   Link #111
erneiz_hyde
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I bought Civ6 back when there was that deal where they added more things to the season pass, honestly thought was a bargain and I'm not regretting it so far.
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Old 2017-07-27, 13:49   Link #112
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https://civilization.com/news/entrie...-available-now

Some rather good changes, mostly trying to buff undertuned civs (Poor Spain and Norway) and also make districts less of a pain to build. And also walls are more relevant now since auto defenses don't appear until steel-- that can be quite a long way off.

I'm not too happy about that Kongo nerf though. :S But for the most part it seems to be addressing player concerns well. Also making settlers more expensive and the AI more wary of you winning means.... even more war. in a game where diplomacy is already bad.

Archers took a nerf which means early game will be even more annoying with barbs but on the other hand it was sort of a necessary thing since they were so overpowered.

It's also 33% off for 41 dollars. Though Amazon's been selling it for 39.99 for the longest time so I'm not sure if that really counts as an actual deal. It'd make more sense to buy the digital deluxe version for 47 if you want the extra stuff.
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Last edited by Archon_Wing; 2017-07-27 at 14:13.
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Old 2017-07-27, 23:06   Link #113
erneiz_hyde
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The new DLC just went and installed itself in my PC, thanks to that Deluxe Edition bonus. Was panicking a bit when the main store page doesn't show me having it already, but it's there alright. I know what to do this weekend!
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Old 2017-07-29, 22:56   Link #114
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So is the AI actually functional yet?

The UI mod (CQUI) needs an update and I don't want to use the default UI for now.
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Old 2017-07-30, 04:37   Link #115
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I don't know about AI but yeah sadly I'm off this until the CQUI is updated. Been playing EU4 instead
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Old 2017-08-07, 19:53   Link #116
Archon_Wing
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UGHHHH, the AI is still so fucking bad.

I mean yea the AI for Civ was never good, but still, this is a thing upping the difficulty didn't even solve at all. Why the heck is it so hard for the AI to put ranged units in a city? Why does it not build walls. Yea, I expect the AI to have trouble attacking cities, but they should at least build the right things to defend.

I play on Prince but people were like "it does better at higher difficulties" which it does, as I saw by bumping it to emperor, but then you see shit like this:

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Why does it not build walls? Why does it not escort settlers?

Gonna wait for CQUI at least so I can play a builder game.
EDIT: Not good:
https://www.reddit.com/r/civ/comment...d_are_not_too/

Well, good news. Mainly rumors of CQUI's demise has been greatly exaggerated though the game is a pain without it.

It also seems like performance has improved. This is a recording of a game of mine's from the most recent patch


compared against

from the last patch.

The most recent patch has less stuttering and feels less stiff between turns.

Also, Kongo has one of the better themes; really hasn't helped that I random them a lot. (Been picking random mostly) I also like how a defeated civ's theme song plays and lasts a bit afterwards. That almost makes me feel bad. Almost!

EDIT, Sumerian War Carts are so ridiclous. Yea, I always knew they were strong but they take down cities easily too. Not sure how people can even defend against them if the AI was using them.

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You'd think rushing would slow me down but in reality I would have built around the same army. Instead I am not really that bad at science in culture. (Go God of the Open Sky!) And the capital looks like this:

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Basically I have 8 cities in 750 BC on a small map and Kongo is only alive because I allow him to be. Well, I was just kidnapping his settlers as they left his capital.

But yes, i only captured 2 cities though. The rest were mostly captured settlers, which I used to settle nearby, thereby surrounding their capital. The War Carts aren't just strong, but also insanely mobile, leading to a real "Take what he wants, when he wants vibe" from Gilgamesh.
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Last edited by Archon_Wing; 2017-08-16 at 11:38.
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Old 2017-10-17, 02:00   Link #117
MrTerrorist
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Khmer DLc Faction.

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Old 2017-10-18, 12:16   Link #118
Archon_Wing
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Oh, the baray makes a comeback! It was great in 4. Although I'm not sure how good that will here, because aqueducts kinda suck (unless you're Rome), taking up a valuable river space just for 2 housing and I'd rather just wait for neighborhoods. You can also run a + housing card, and then take it off after it grows to the size you want and not suffer any ill effects because people are perfectly fine with growing into housing and don't care if you take it away. And growing that bad can be a bad thing due to amenities. Often times I tell people that have spawned rebels that the best solution is to starve their cities to a more manageable size and not grow so big in the first place. It's sad but true. Getting rid of unhappiness as always in Civ, is to kill everyone that isn't happy.

On the other hand, the free martyr seems incredibly abusive since relics are very hard to get legitimately. This could result in some really fast culture victories. Normally you could achieve the same effect by building Mt. Michel, but you wouldn't have to do it here. If you take "Monastic Isolation" so that your religous influence doesn't decline when you lose theological combat, you could found a religion just for the suicide apostles.

Seems like a good addition. The other DLCs sans Poland honestly seemed like p2w money grabs and weren't that well thought out, but this actually has good designs.

Oh, still have been playing; just mostly trying to cram as many wonders in a city.
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Yea I know it takes up farmland and now people will starve to death, but who cares about stuff like that?
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It doesn't sound like my love is getting to you.
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More passion than hope, much deeper than despair.... Love!

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Guild Wars 2 SN: ArchonWing.9480
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Last edited by Archon_Wing; 2017-10-18 at 13:52.
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Old 2017-10-19, 00:59   Link #119
Jazzrat
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Oh wow, Civ 6 is out? I haven't touch the civ franchise with games like EU IV and Crusader King 2 scratching my strategy itch.

Civ series have been going down in my interest since Civ 5 and Civ BE. The initial launches' diplomacy was sadly very disappointing ( i remembered it being useless and broken? ) along with the various limiter on civilization's expansion
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Old 2017-10-19, 10:36   Link #120
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Indonesia Faction.

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