2017-09-14, 23:43 | Link #1 | |
Senior Member
Join Date: Apr 2016
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[Switch] Octopath Traveller
Overview Trailer from Nintendo Direct Quote:
Nintendo's page More concept art (warning huge images) |
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2017-09-15, 16:06 | Link #6 |
そのおっぱいで13才
Join Date: Dec 2006
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I don't think they have said.
Anyways, looking forward to the game. The battle system reminds me of Bravely Default, but after Bravely Second, I think it was good they decided to go with a completely new game. Oh, and dot art FTW.
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2017-09-15, 16:50 | Link #7 |
Senior Member
Join Date: Apr 2016
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Somebody uploaded music from the demo!
https://www.youtube.com/playlist?lis...4lMt6_mbswoh3f Some of my favorites: |
2017-09-15, 17:09 | Link #9 | |
Senior Member
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Quote:
And it's certainly good on them for doing so. I'll see that and raise some gameplay I happened across:
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2017-09-16, 12:16 | Link #11 | |
Senior Member
Join Date: Apr 2016
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Quote:
No kidding. |
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2017-09-16, 17:25 | Link #12 |
Senior Member
Join Date: Sep 2008
Age: 38
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Was watching the demo on twitch, and wasn't really feeling it. Didn't feel like it had the charm or pull of Bravely Default, while trying to be it.
That said, the demo is like the first hour of the game at best for the two characters it showed. I'd like to see something about the middle of the game just to see how the battle system, party, and story presentation progress. |
2017-09-16, 21:38 | Link #13 |
Senior Member
Join Date: Mar 2010
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The battle system is far better designed than Bravely Default. You can't just Brave into the negatives for free and trivialize every random encounter. Since you get only one BP per turn, you actually have to think when to Boost your attacks.
Additionally, enemies must be hit into Break status by hitting them enough times with an attribute they are weak to. If they are weak to a physical attribute like Dagger/Spear/Sword, you have to choose whether you spend your BP to Break and stun an enemy as fast as possible, or to save it to burst them down while they are in Break. |
2017-09-17, 13:41 | Link #14 | |
Senior Member
Join Date: Apr 2016
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Quote:
I've seen a lot of streamers rush to try break enemies immediately, but other than some trash encounters it's not terribly effective. Because while enemies do lose their turn your not taking full advantage of their unguarded state, which allows you to deal 50% more damage to them than you would normally. It's where the Boost system for offense shines the most and hitting enemies with weak attacks then just wastes it and prologues the fight. Just spamming attacks won't get you very far. Systematically "breaking" opponent is generally the way you are meant play the game. Take the bandit boss Gaston in Olberic's demo. He has a 4-5 shield rating. So a strategy here you could imploy would defend for a few turns until you have 4-5 boost stocks. Boost your normal attack to Lv3-4 to chain normal attacks with his weakness to spears that shred his shield rating to just 1. Use Abide raise you potency of your attacks for next couple of turns. Next turn break Gaston's shield rating with normal attack. Now with him in break mode boost you strongest attack to MAX (you have gotten back the 3 boost needed of for this at this point) and hit with it. It should deal upward to 2-3k damage to him in one big burst. You can even go for more sustained high damage route by taking advantage of Abide's 3 turn powerup to all physical attacks by activating it when you have 3-4 stocks. Chain normal attacks on the next turn. Hit Gaston a non-boosted attack in the turn after to put him in break mode. Finally on you last turn when Abide is still active boost you abilities to Lv3 which again is the max boost Lv and hit with Olberic's strongest tech. Then try repeating the cycle. That said this one is harder to pull of since you might get a unlucky turn where Gaston uses his special on turn you can't break him to avoid it. But idea here is even with just one character and limited skills the combat system is pretty robust. Last edited by Applehell; 2017-09-17 at 21:44. |
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2017-09-18, 17:30 | Link #15 |
Senior Member
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Primrose's backstory, understandably, has everyone wondering about some shadowy organization which uses the crow as insignia. I for one would be amused if it turns out that yes, there is such an organization; but no, they really had nothing to do with this - someone else entirely is responsible for House Azelhart's woes, and had the clever idea of having their operators work under false colors... so as to leave a nice juicy red herring for witnesses.
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multiple protagonists, rpg |
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