2018-09-24, 08:17 | Link #41 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Devil Trigger and green orbs are the only way to heal now. You also have white orbs to recharge Devil Trigger meter since Devil Stars are more likely not around anymore.
__________________
|
|
2018-09-24, 13:08 | Link #42 | |
Kana Hanazawa ♥
Join Date: Jun 2007
Location: France
Age: 37
|
Quote:
__________________
|
|
2018-09-24, 23:08 | Link #45 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
1. You have hyper armor and can't be flinched (still take damage) 2. Your attacks increased damage 3. Some skills gain new properties (multi hits, faster dodge) 4. You regen health for the duration And most importantly you can choose when you have to go in and out of Devil Trigger, you don't have to burn the whole bar if you don't want to.
__________________
|
|
2018-09-24, 23:14 | Link #46 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
But I get what you're saying though and I think it really is a matter of perception rather than reality. Right now the existence of MTX for red orbs just throws a lot of things into question and the perception of the game is warped.
__________________
|
|
2018-09-25, 08:08 | Link #47 |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
|
I imagine it would be like this:
Boss A has armor you have to break to deal damage, otherwise you need to wait until he opened the armor after some time. Meanwhile some skills like X, Y and Z skills can have armor break property if you upgraded it with large amount of orbs; without extensive grinding, you can only have one of it upgraded to get that armor break property. So its more like option to make it easier while its not entirely necessary. My guess, the real target of the orbs selling are people aiming for fast upgrade, or every possible fastest SSS combo to clear the stage in one go. It may also serve as a way to sell classic weapons like Agni & Rudra or Pandora so it didn't have to be a DLC while also taking benefit from those who didn't want to grind extensively just to get the weapons.
__________________
|
2018-10-02, 05:20 | Link #48 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Plus any boss where you have to "do a thing" before you can hurt it isn't a good design anyway. When it's done right you have that Cavalier Angelo boss fight in the Dante's gameplay video The boss has a shield but you have different options to circumvent it.
__________________
|
|
2018-10-25, 23:08 | Link #50 | |
Senior Member
Join Date: Mar 2010
|
Quote:
It's not that the microtransactions are predatory, since we lack information on the details like pricing to make that judgment. The bigger issue is that the orb system itself is outdated and grindy, but instead of fixing the progression system to be more convenient and less grindy, they just throw a price tag on it and expect players to pay and cover for its flaws. With 4SE you could give Capcom and Itsuno the benefit of the doubt since they were more or less remastering an old game, but with DMC5 being an entirely new entry, there's no excuse. |
|
2018-10-26, 11:50 | Link #51 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Outdated? Collecting resource for progression is still as recent as the last Soulslike game. And by all accounts of people who have played the demo said the number of Orbs you earn per mission have drastically increase, not to mention the inclusion of Orb generating equipment like the Faust Hat. It's well accepted that Dante's moveset wasn't well thought up for the game, but referring to Max Act as an 'essential skill' is a bit much. It's essential for high level play but not something for newcomers to worry about, hence why it's locked behind progression. The basic Ex-Act that you get for free is enough to get started. -------------------------- I think a lot of people just have a misconception about power progression in DMC either because they are thinking of it in terms of an RPG or they just haven’t been exposed to a time before Dark Souls (lol) 1) DMC still gates their power progression through story mode. Meaning the Devs have control over what kind of power you will have at any given time in the game. Meaning you physically can’t get that OP devil breaker until they want you to get it. 2) because you can buy whichever skills of a power (provided you unlocked it in the story) they would have to design each encounters assuming you have any and every available power at your disposal. Meaning even if you have real impact with Balrog as soon as you get it, it’s all being factored into their plan. Essentially if the Devs are doing their job it’s impossible for you to progress beyond what they have intended.
__________________
|
|
2018-10-26, 19:46 | Link #52 | ||
Senior Member
Join Date: Mar 2010
|
Quote:
Also, ability progression is not necessarily the same thing as power/equipment progression. Quote:
All you're telling me is that it's okay because they also have story related progression too |
||
2018-10-26, 21:00 | Link #53 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
I'm not arguing which is better, I'm saying it's hardly an outdated concept at all. Even shitty open world games still have progression. As for why even have a progression system... Because it feels good to see your character improve as you play- That concept hasn't changed one bit. Quote:
The system in DMC is good because it lets players have control over what they want to learn/use next. Expert players would want to get everything and that's fine- those same experts wouldn't have problem getting orbs to begin with anyway because 1) they're good at the game which means they would get more orbs and 2) they would be practicing a lot to learn the system. Another reason is because orbs are a good incentive to do more than just the basic requirement of the game. You're encourage to play better and explore more because you'll get more orbs, getting more orbs equals getting more upgrades faster, getting more upgrades means having more options in the game, which in turn means more fun.
__________________
|
||
2018-10-26, 21:28 | Link #55 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
Nero's jacket you can even choose if you want damage or no damage.
__________________
|
|
2018-12-23, 07:34 | Link #58 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
Doesn't V stand for Vergil? Anyway, on the matter of orb grinding, having played a ton of games, I think the best solution is what team Ninja did in Nioh: you might need 7 billion exp to get from LV699 to LV700, but it is easily grindable in less than 5 minutes (albeit in the DLC campaign, which essentially also doubles the level limit), in contrast to souls games where raising stats after a certain threshold is just a pain in the NG++++++++++ ass.
I don't consider DMC a grindy game - I do a blind run on normal, get at least 90% done in hard and then hit DMD for perfect runs, at which point I have everything unlocked. What I DO mind is the press-and-hold function for angel/demon weapons and how awkward it is to combo properly with them. DMC3's two-weapon toggle system was the best IMO. |
2018-12-23, 10:55 | Link #59 | |
Corrupted fool
Join Date: Nov 2012
Location: I'm everywhere
Age: 33
|
Quote:
|
|
|
|