2018-03-25, 05:21 | Link #1461 |
Senior Member
Join Date: Oct 2012
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Whilst I can agree that the Mei/Reaper changes will have some effect on tanks, it's not a strictly anti-tank buff.
• Mei's free is just area denial (in a better form) which just lets her get into a melee and make a difference. • Reaper's changes (specifically the movespeed and selective cancel) more him into more of an assassin: can't out run him and even if you get him low he's definitely going to get out of dodge, similar to Tracer/Sombra. The net result should just be more Reapers dropping into fights from above because he now has a viable escape, or using him to execute players. It just allows him to go deep and get into melee range (the only range he's realistically useful for) without fear of overextending. Zen's changes are significantly more damaging than D.Va's, both (effectively) diminish their ability to 'snipe' squishies but D.Va still at least has her general 'tankiness' to fall back on, even in a 'non-dive' composition the defense matrix is invaluable for soaking up various projectiles, where-as Zen with less sniping ability is crippling.
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2018-04-02, 19:22 | Link #1463 |
Senior Member
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Uprising mission coming back. The event is now called Archives. New skins including one for our favourite Shimada brother (guess which one). New mission, title apparently given through hint in Jeff's final words ("Retribution"). Watch OWL this Wednesday for a new video. |
2018-04-03, 08:50 | Link #1464 |
Junior Member
Join Date: Apr 2018
Location: USA
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I tried the new game mode, love it.
If 'Team Mei' is competent and works together they're never going to lose, but given that in 'public' games you're always going to have those 'yolo' type players who want to be a hero the Winston has a massive chance at winning
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2018-04-05, 02:10 | Link #1465 |
Senior Member
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New PvE mission coming for the Archives event. Featuring a new map, Rialto, that's set in Venice, Italy. A PvP version of this map is planned to be added to the QP/comp map pool as a payload map, though the PvP version is coming later (planned for PTR testing alongside the upcoming Hanzo changes). Reaper will also be getting a Soldier:24 skin. Both the Uprising and Retribution missions will have story and all-heroes modes available, so either the arcade mode will be 80% PvE for the duration of the event or they've done some creative UI work. Apparently the all-heroes version of Retribution will be more dynamic than Uprising. |
2018-04-06, 19:24 | Link #1466 |
Senior Member
Join Date: Oct 2012
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Watching the Overwatch League is just getting depressing.
You'd expect 'pro' players to be smart enough not to bash their head into a wall over and over and yet we're still seeing things like 'dive vs dive' on payload maps and even hybrid (assault) type maps.
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2018-04-07, 18:12 | Link #1467 | |
Senior Member
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It occurs to me that these would be nice to have playable year-round, but special rewards would only crop up during events.
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On another note: deviantArt, among other places, is home to quite a few 'what if?' skins, such as Blackwatch!Morrison & Talon!Tracer. I could see these being incorporated into the game in the form of rewards from a series of 'What Could have Been...' missions that could be added to the Halloween event...
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2018-04-08, 10:34 | Link #1468 | |
Takao Tsundere Cruiser
Join Date: Oct 2008
Location: Classified
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2018-04-08, 13:11 | Link #1469 |
Senior Member
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Why yes, things like that. I note, too, that the creator of this clip went above and beyond in some places. Swapping Morrison and Reyes is pretty obvious, but it was a bit surprising to see Zeigler with Sombra's kit, and not too long after that what appears to be Zarya with Mercy's gear and Widowmaker wearing Ana's duty uniform (a not-immediately-obvious, but 'sensible' swap, given that both are sharpshooters). Bonus: the Morrison seen at 1:44 sort-of exists ingame already (the 'Grillmaster 76 skin).
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2018-04-19, 17:49 | Link #1472 |
Senior Member
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PvP Rialto and Hanzo rework on PTR.
Hanzo Rework: -Projectile speed increased from 85 to 100 -Sonic Arrow CD reduced to 12 seconds (was 20), duration reduced to 6 seconds (was 10), radius reduced to 6m (was 10) -Storm Arrows: New Ability, replaces Scatter Arrow. The next 6 shots have no charge time (full auto fire) but have reduced damage. 8 second CD. -Lunge: New ability, press jump button while mid-air to lunge in a direction of your input. 4 second CD (first jump ability to have a CD). Also some Junkrat, Tracer and Genji nerfs and some Lucio buffs. Junkrat: -Projectile size reduced to 0.2 (was 0.3) -RIP-Tire speed reduced to 12 (was 13) Tracer: -Pulse Bomb damage reduced to 300 (was 400) Genji: -Deflect hitbox reduced Lucio: -Can now Wallride around corners -Can now Wallride on the same wall after leaping off of it, provided he's far enough away from his leap off point. -Wallride less likely to be interrupted -Booping no longer uses ammo Last edited by Tokkan; 2018-04-19 at 18:35. |
2018-04-28, 00:18 | Link #1475 |
Senior Member
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A rework is coming to Symmetra and Geoff Goodman has been highlighting what it currently looks like in internal tests.
https://us.forums.blizzard.com/en/ov...upport/81544/2 Symmetra will be moved to the Defense category, will no longer be considered a "Support". Her turrets will now be fired like rockets in stead of being placed manually. Upon impact they will stick the surface and deploy like normal. They will also have more health (30HP each instead of 1HP each), do more damage and cause more slowdown but the max she can have out at one time is reduced to 3. Primary fire will no longer be lock-on, will instead be a straight beam with longer range and greater thickness. It will take 2 seconds of continuous fire to increase the damage level of the beam instead instead of 1, but damage has been increased from 30/60/120 DPS to 65/130/195 DPS. Damaging barriers with primary fire will have Sym regenerate ammo instead of spending it, which will make her very effective against heroes that use barriers. Alternate fire will have its charge time reduced by half and projectile speed increased but it will no longer pierce enemies; it will instead explode on impact, dealing area damage. Damage is still being iterated on but currently direct hits do 130-ish damage. Teleporter will be her E instead of her Ultimate. It will work like a version of Reaper's Shadow Step that can be shared with her teammates, though it will have less distance to work with. She will able to place an exit up to 25 metres in front of her and upon use will place the entrance right in front of her (the entrance can thus now be attacked by enemies). Teleporter health will be reduced to 300, the teleporter will now have a short duration and if one side of the teleporter (exit or entrance) is destroyed, the other will also be gone as well. They're still working on what can and can't be sent through the teleporter but currently in testing things like Torb turrets, exploding D.Va mechs and Junkrat tires can be sent through. Her Ultimate will be a heavy rework of her current E ability "Photon Barrier" and instead of being a moving barrier it will be a stationary barrier with an effectively infinite size that has 5000 health; it will be placed like a Mei wall. Because of its effective infinite size, it can even be placed from within spawn and still be useful, much like a Hanzo ult. (Shield Generator will be removed from the game.) All of this is subject to change and we probably won't be seeing the rework for a while because they are still working on the visuals. Last edited by Tokkan; 2018-04-28 at 00:32. |
2018-04-29, 00:45 | Link #1476 |
Senior Member
Join Date: Oct 2012
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Putting the 'weak' ultimate aside that version of Symmetra seems insanely broken. She sounds like this weird 'bastard child' of Zarya/Moira, Pharah/Junkrat and Reaper rolled into one
Pharah Rockets deal ~ 120 damage for direct impacts (granted they have no charge time) and 'firing turrets' like rockets just seems like a modified concussion blast. 4 seconds to max out the beam and effectively 1hko squishies with what will seemingly be a moira style tentacle laser just seems really unbalanced. Maybe you won't be able to just 'lock-on' to a Tracer/Genji and melt them, but you're not really going to care if you get into a team fight and you can just wave around what is now this insanely lethal laser sword. Her ultimately ability (as fun as a 5000 hp Mei Wall is) just sounds like it would be a Widowmaker shield unless it has some sort of timer on it. The shield prevents being 'counter-sniped', placing it way back means many heroes will suffer 'damage drop off' if they try to attack the shield (so it'd stay up even longer). Even if your entire team tried to focus fire down the shield, chipping away at 5000 hp with minimum damage whilst getting sniped freely by a Widowmaker does not sound like fun.
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2018-05-08, 20:49 | Link #1477 |
Senior Member
Join Date: Oct 2012
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For those of us who can afford to donate to charity: https://playoverwatch.com/en-us/blog/21758132
Remember, it's a donation (and you get the skin as a gift). You're not buying the skin. 100% of funds go to the charity.
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2018-05-08, 23:17 | Link #1478 | |
Les Pays Bass
Join Date: Jun 2011
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2018-05-09, 01:54 | Link #1479 | |
Senior Member
Join Date: Oct 2012
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Quote:
" Blizzard Entertainment will donate 100% the proceeds that it receives from all Pink Mercy skin sales to BCRF "
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2018-05-18, 21:07 | Link #1480 | |
Senior Member
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It's also come to my attention that the anniversary event is on the horizon, and here's a look at two of the new skins in the offing... (source) First, if they replace that teal with dark blue... well, anyone else remember a certain ruthless organization determined to rule the world...? And second, still waiting for a 'Skywarp' (black w/purple accents) Tracer skin. Trust me, it'd fit.
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blizzard, first person shooter |
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