2006-07-12, 16:26 | Link #1 | |
Senior Member
Join Date: May 2004
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Squeenix adopting PC game strategies
From: http://www.rpgamer.com/news/Q3-2006/071206a.html
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I guess with in-game advertising, we'll no longer have Tonic as the basic healing item but someting like Gatorade.. |
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2006-07-12, 16:45 | Link #2 |
Certified Organic
Join Date: Dec 2005
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what exactly are you complaining about? update patches are very very important to PC games. new content, fixed problems, there is nothing you should be complaining about.
have you not played final fantasy online? its the exact same thing. you are not being a game tester they still have beta servers. there isnt going to be commercial breaks every 15mins if thats what you are thinking. |
2006-07-12, 17:26 | Link #3 |
殲滅天使
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Oh dear...
Okay, let's look at the good points first. Trials, providing they're simple demos, are a good thing. Better to download a demo and realise you don't like a game, or find out you do and now have an incentive to buy it, instead of paying full price and finding out the hard way. Now, on to the bad points. Releasing in Chapters - Half Life 2 is a great example here. You can charge for every bit of extra content, but release it more cheaply so that the overall cost is higher. Seen as you've been paying in installments, you don't realise it's adding up and are fine with it. Extra money for them, less money for us for buying the exact same product. I can't see how that's an advantage. In-game Advertising - Clearly not an advantage no matter how you look at it. Sure, they could use the advertising money to lower the price, but chances are that's not even entered their minds, they just hope it'll become standard and no one will notice. Sure, it's not going to be '15 minute commercial breaks' but it's just... wrong. I'm in mystical fantasy land, I don't want to see flyers for Diet Coke, nor do I want to raise my hero's attack stat by giving him a can of red bull. In games in GTA you could argue it 'contributed to realism' and I wouldn't know because I don't play those kinds of games, but this is Square Enix here. Software Updates - Fine, if there's an occasional update for a tiny problem that went under their radar, fine, that's an advantage. I'd love some glitch fixes for the Sonic Adventure games, for example, and won't be getting those - but it's going to bring more disadvantages than advantages. The reason update patches are 'very very important to PC games' is because they can get away with it. Why spend months bug testing when you can just let players find all this stuff themselves, ruining their enjoyment of the game, while you rake in the profits? After all, everyone's got broadband. I pity everyone who bought Summer Days and was forced to download that 1.5gb patch because no one could be bothered properly bug testing it. As for 'new content', well, that comes back to the first point - you can release less than you planned to with 'the promise of more content' to keep people there, and then you can make them pay for the extra stuff which would have been in it! Awesome. You can't get away with that kind of stuff with consoles, if you realised a PS2 game where you couldn't fight the final boss there'd be an uproar. PC? Oh, better check the site and see if there's some patches available... you'd just end up with sloppily-released games by the bucketload. Yep, it's sad that it's come to that but I don't think anyone can say any of those are entirely unexpected :/ Oh well, guess it just leaves us to hope not every company will have such little regard for their work they're willing to rush it out, full of bugs, in expensive chapters full of adverts they can rake in the profit from. Oh, and game testes is a great typo |
2006-07-12, 21:40 | Link #4 | |
Senior Member
Join Date: May 2004
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They're not talking about utilizing this strategy for Online games, they're talking about using this for CONSOLE games. And not for only online games. |
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2006-07-13, 02:10 | Link #6 |
wolfen programmer
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(I like how you called Square Enix, 'squeenix' in the title, it sounds like something you need pepto bismol before going to the toilet)
Don't worry, i'm still angry of how brutally they murdered FFT with their GBA version. Now i'll have to drink Gatorade and rest the heros at a Motel 6 or something. It's like those photoshop jokes only horribly true, wow, but 'squeenix' doesn't surprise me one bit. I knew they would crap out. One of the extremly few things from them I actually feel like playing is FFXII. There's nothing like Gatorade, proven to restore warrior's MP to it's fullest, nothing refuels you more than the electrolytes in Gatorade. It's got stuff water doesn't have. Is it in you? |
2006-07-13, 02:45 | Link #7 |
Juanita/Kiteless
Join Date: Apr 2006
Location: New England
Age: 40
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And so what would seem Sony's biggest ally now takes a turn for the worst. I hope they don't employ this in Wii games (this seems like PS3 material because of trial chapters and patches, but they could possibly do it on any console. :-\).
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2006-07-13, 05:43 | Link #9 |
Blue Dawn
Join Date: Jun 2004
Age: 44
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You guys make it sound like Squeenix is the first company out there to do this on the consoles...SOCOM ring a bell? MGS3 ring any others?
Sure, they can release content and other types of things for free, but for large content packs, i.e.- something completely new, be it maps, items, other visual changes, etc, then there shouldn't be a problem plopping down a few bucks here and there. And no, I am not talking about BethSoft's approach with Oblivion...I'm talking about larger enhancements. As for in-game advertising, if it is used it'll almost be assured that it'll be non-intrusive or out-of-place and almost guaranteed to lower prices of the product that contains said advertisements. Squeenix is not a group of retarded monkeys trying to bash a square stake through a wooden hole here guys, they aren't going to jump head-first into something that would almost assuredly finish them totally. And please, no bringing up The Spirits Within, as that is something wholly different. Also, the 'trial' things, I guess there's more of you that are too young to remeber the days of Shareware.
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2006-07-14, 09:56 | Link #10 |
wolfen programmer
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We're not saying squeenix is the first to do so, we're simply angry they are taking that road. It's a square peg through a round hole, and they're not doing that. Instead Square's being bashed through Enix and they fit much like the square peg through the round hole.
Don't worry, we're all trying to forget the painful Spirits Within. Just think of what will happen when squeenix uses all the annoying PC techniques. Advertisments have to be in the way or people will ignore them. Some people compained about the pop-ups on this site. I didn't even know this place had ad banners. But people said the pop-ups are so annyoing, but they comment on the content (meaning they paid attention to it even when it's in German). Keep in mind they're simply a business who wants money. Only the actual game designers/programmers/ect.. are all about the game. |
2006-07-14, 13:27 | Link #13 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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Still, I dont think those Coke ads where actually annoying to begin with (although, I think I gave that impression with my firts post ). Anyway, IMHO, I dont think this will be much of a big deal. If the gameplay is good, I can be be somewhat forgiving in other areas/aspects of the game.
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Last edited by Daniel E.; 2006-07-14 at 14:18. |
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2006-07-14, 14:04 | Link #15 |
Senior Member
Join Date: May 2004
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I think there's a real valid point in preserving the FANTASY of a game set in a fantasy world. Sure, I see that it is possible and maybe even an enhancement of immersion if you put in products from real life in a game that has a modern or contemporary setting. That is, it seems rather believable that there are Coke machines or Gatorades or Red Bull in a Parasite Eve game set in New York.
However, I don't see how that can translate to items in a game set in a fantasy world --- which most Final Fantasies are. I really don't want to drink Red Bull to boost +1 to my strength stat.. I am not entirely anti-commercialism, but I do dislike it to the extent that the game design and such would be compromised by trying to adhere to the advertisements. Eventually, should product placement gain momentum as a major source of income, this could be VERY detrimental to game development. Not that modern game development is spared from the stereotypical elements and characters created to attract the widest possible consumer base possible... |
2006-07-14, 14:16 | Link #16 | |
AniMexican!
Join Date: Dec 2005
Location: Monterrey N.L. Mexico
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If it does go that far, I'll be more than happy to complain along everyone else.
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2006-07-14, 15:16 | Link #17 | |
Member
Join Date: Jan 2004
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Final Fantasy: Less fantasy, more sci-fi
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2006-07-14, 16:23 | Link #18 |
Senior Member
Join Date: May 2004
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Have to agree with what Valdra said, but then again I don't like of Squeenix in any case. Too many sequels-sequels and too little new content. In my eyes, they're just leeching the game-markets and making it all the more difficult for the creative companies to step in.
Depends of POV, of course. |
2006-07-14, 17:28 | Link #19 | ||||
Blue Dawn
Join Date: Jun 2004
Age: 44
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Then you have places like StarDock, who release things solely on consumer input...these people are everywhere.
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2006-07-14, 22:04 | Link #20 |
wolfen programmer
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I do however, agree for cities such as ones seen in FF7, that ads can be seamlessly placed on buildings and other such areas to give a much realistic feel (like in Midnight Club and GTA). That I can accept since they add to the atmosphere the designer wants to create and they're not in your face (but the user still sees them).
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