2004-05-28, 17:02 | Link #101 | |
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2004-05-28, 17:04 | Link #102 | |
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2004-05-28, 17:25 | Link #104 | |
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As for the "solve both your problems comment", if you noticed my posts earlier, that was my intention in from the very beginning. |
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2004-05-28, 18:41 | Link #105 | |
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2004-05-29, 00:54 | Link #106 | |||
セクシーなパイロット
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To be honest, I think the console that sells more will come down to whoever has the best multiplayer games. If Nintendo puts out a pokemon game for kids they'll pretty much have the kids money in their pockets and only need to do so well in the adult market to break even with Sony. (Doa volleyball will give em the perverted teen/lonely middle aged men audience ) Quote:
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2004-05-29, 02:11 | Link #107 | |
the Iniquitous
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http://www.planetgamecube.com/news.c...n=item&id=5317 http://gamesindustry.biz/content_pag...e=pub&aid=3461 Besides, I don't see Nintendo becoming a third party developer for many reasons: 1. They are too proud to do it. 2. Developing in a foreign console would limit their freedom, and that would hurt their games, and I think Nintendo couldn't bear such a situation 3. They already said several times, "The day Nintendo stops making hardware is the day Nintendo would be quitting business". Thats the most creepy statment ever, imagine a world without Zelda or Mario or Metroid games! I think that number 1. summarized 2. and 3. but I want to give a little more in-depth thoughts |
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2004-05-29, 02:23 | Link #108 |
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Well mantidor and Sanjunorod said what I wanted to say. Wirhe, you made some good points in your post. But when you're talking about creativity, I also think of originality. I'm guessing what you want to say is that more competition drives developer to innovate and improve on what is already proven successful. If that’s the case then I think we should use the term "quality" rather than "creativity". Now this might turn into another big discussion but I think that this is what developers are aiming for. They want to create high quality games to win against the competition. They might innovate in some things, but they wont create something fresh and original. If that is the case that you want to present then I agree, but If you say competition promotes creativity as in originality then I disagree.
Honestly, I have no idea how this battle between the Nintendo and Sony in the handheld market will turn out. Nintendo is saying that the ds is their third pillar and that it wont replace the gba. If this turns out true then I think Sony is in for a tough fight. They have to catch up to the gba and at the same time fight against the ds which will have a couple of months of advantage. |
2004-05-29, 02:35 | Link #109 |
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Heh, I would love to see Nintendo give the finger to their competition and say ‘We quit the video game business. So no chance you will see Mario or Zelda in your systems.’ I might miss seeing new titles, but the old ones will be enough to satisfy my needs for Nintendo games.
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2004-05-29, 05:45 | Link #110 | ||
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Dunno what they mean by DS being a third pillar but since it's backward compatible I'll be using it as an excuse to pick up some gameboy advance games since I never bought that system. |
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2004-05-29, 06:56 | Link #111 |
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I think that the DS has the upper hand over the PSP. First of all, it's the more powerful of the two. The DS is actually slightly more powerful than the N64, which was more powerful than the PSX(or would have been if it wasn't handicapped by the cartridges). The PSP is slightly less powerful than the PSX.(i take this part back. i'm speaking from outdated information)
At first I thought that the second screen was just a gimmick. But after reading a few articles from people who demo'd several games, I am now thoroughly convinced. The touchscreen opens up whole new gameplay possibilities. And contrary to popular belief, Nintendo is doing quite well for itself. They aren't having any financial difficulties. The possibility of them becoming a third party developer (a la Sega) is quite remote. Last edited by N1nj4; 2004-05-29 at 08:12. |
2004-05-29, 07:47 | Link #112 | ||||
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Didn't that article say something about N having difficulties of having to buy not only one screen, but two? (Double price...) Last edited by Ending; 2004-05-29 at 08:59. |
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2004-05-29, 09:15 | Link #113 | |
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2004-05-29, 10:29 | Link #114 |
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Normally, maybe; if there is unlimited supply of relatively simple raw-materials, but all flat-screen producers have the same problem of finding it at the prices they are willing to pay. Limited supply means higher price, thus I'm not sure if two screens is a good idea...
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2004-05-29, 17:50 | Link #115 | |
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2004-05-29, 18:39 | Link #116 | |
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2004-05-30, 03:10 | Link #117 | ||||
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games the public want. So either A the public tells them what they want (in this instance the creativity relies on gamers answering a poll or something and usually means the sequel will have more of what the fans liked and less of what they didn't which leads to better games maybe but NOT creativity...) or what really probably happens they see a game that sells well and copy it (Also not creative at all). Since PS2 has MORE developers we'll see MORE clone/rip-offs coming out on PS2 than any other console. Hypothetically, for every good creative game on the PS2 there might be nine rip-offs where the gamecube might only have 4 ripoffs for every creative game. Hence, the PS2 would have one creative game out of ten where the gamecube would have one creative game out of every five. Quote:
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2004-05-30, 03:26 | Link #118 | |
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Also, kudos for making a post w/o all the profanity. |
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2004-05-30, 07:43 | Link #119 | |
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Your arguement is irrelavent. Many people will still buy PSP. Why? Becuase 2 awsome games have been anounced and showed for the PSP; GranTurismo 4 and Metal Gear Solid Acid. |
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2004-05-30, 09:28 | Link #120 | |
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@ Archaic
Developing costs, and if it's the sellers market, then it's the buyer who pays the extra-costs. Dunno, PSP has that wide-screen too, but it's still less than two separate screens... @ Sanjuronord Quote:
*Clop, clop, clop* *Beams the Darth Vader* |
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