2006-02-06, 22:43 | Link #3 |
Beautiful fighter.
Join Date: Dec 2005
Location: England, UK
Age: 37
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I play Third Strike a bit in the arcades, but wouldn't mind having the collection for the xbox.
And i agree with mxg, you're best of with gamefaqs - and if that fails then all i can think of is google. ^^
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2006-02-07, 03:46 | Link #6 | |
Senior Member
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SRK is really the ONLY place you need to go for anything fighting game related. If you want to get competitive in any fighting game, SRK is the way to go. Plus their General Discussion board > the internet. |
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2006-02-07, 07:30 | Link #7 |
Junior Member
Join Date: Jan 2006
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Also watch other good player in your area and see how they play against those characters then modify their strats to your play style.
Drop Elena and start to learning how to use Ken more since he is top tier in 3S. Hugo can be tough if your opponent knows how to do a standing 360 but the general thing is to is to try to stay away or keep the offensive on. RKA can be played against in similar fashion but learn to recognise and parry a crouching Med kick. Always parry any stray long range fireballs. If you are playing in the arcades learn to Kara-throw as everyone does it and helps a long. |
2006-02-08, 15:49 | Link #8 | |
Senior Member
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2006-02-08, 23:21 | Link #10 | |
Junior Member
Join Date: Jan 2006
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People that use Elena here where I live usually get their *** handed to them by Ken,Chun Li,Yun and Urien players. Also a few Hugo and Makoto. Urien's Reflector SA is too broken. All those cross up set-ups can really screw with people's games if they don't safe fall. |
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2006-02-09, 16:25 | Link #11 | |
Senior Member
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"Tyrant punish! Ha! Ha! Ha! Ha! Crush!" KO! You die! AHAHAHA! |
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2006-02-09, 20:36 | Link #12 | |
Junior Member
Join Date: Jan 2006
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So much fun mind games with that SA. |
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2006-02-15, 08:50 | Link #14 | |
Senior Member
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2006-02-15, 09:07 | Link #15 | |
Aspiring but lazy
Join Date: Dec 2005
Location: The Internet
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As most people have stated, Shoryuken.com (SRK) is the way to go for fighting games in general. It gets better for CvS2, MVC2, and SF:3S. Anyway, as long as you're having fun with the characters, I don't see why you should drop the character. If you don't have fun playing your character, you wouldn't get too far with him/her anyway.
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2006-02-15, 16:08 | Link #16 |
Senior Member
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That's true...Actually, I don't have many people to play against..except these little kids who suck...and so the only time I've ever lost was when my opponent was a REALLY good Ryu. I think I got him though...with my Chunny and my Q...and maybe...Urien? I think it was Urien I beat him with. I'm a REALLY good Urien, as much as I hate to admit it...He's not the kind of character I like to use...too evil.
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2006-02-17, 00:15 | Link #17 |
Thread Killer
Join Date: Feb 2006
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Chun-Li is easily one of the most braindead characters to use and be good with. She only really needs 4 moves to beat most of the cast:
standing Fierce Punch back + Fierce Punch crouching Forward Kick hit confirmed to Super Art II kara-throws Her Fierce Punches have a retarded amount of priority and will beat most air and ground moves cleanly. The window to hit confirm her crouching Forward is probably the largest window to cancel any normal move into a super. Her already good walking speed is made more dangerous by the added range that kara-throws add. Her kara-throws also give her a dangerous mixup game with her crouching forward. Just to clarify terminology: hit confirm - cancelling a normal move with a super after seeing that the normal move has landed kara-throw - cancelling a normal move that causes a character to move forward with a throw, effectively extended the throw range (ie. Akuma's forward + strong punch can be cancelled into a throw within the first few animation frames, making Akuma's throw range larger than normal). |
2006-03-16, 00:39 | Link #18 |
shutterbug
Join Date: Mar 2006
Location: san francisco, ca
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although this game usually revolves around ken, yun and chun-li most of the time, all characters except for sean can hold their own in this game.
i can use ken and be scrubby with chun-li, but i like to use dudley. |
2006-03-16, 16:35 | Link #19 |
Cantonese Dimples
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Avid Ken fan and he has been my favorite character to use throughout all the different games featuring the SF warriors.
will also rock with Gouki (Akuma), Ryu, and Yang. Learning how to parry well will help u improve in the game. You have to use your character's strength. To play Yang for example, you have to master his setup combos that will lead into his supers. His not very powerful so once you have an opening, you must make the most out of it. Learning how to zone your opponents, know when you can hit/be hit and move to strike is important. I can give you my tips for Ken: ~ use his 3rd Super (Shippuujinrai Kyaku) ~ it does a good amount of damage, is easily linkable to most combos, and most importantly, it has 3 bars so you can store your super bar and use your suped up version of your moves (fireball, dragonpunch, hurricane kick). Only use Supers in the middle of a combo so you KNOW you will connect. If blocked, he will stop midway and be WIDE open for a counter attack. ~ master the easy combos (3-5 hits) that finish off into a fireball or shoryuken. You can easily tack on your super at the end for extra damage. There is no point in trying to learn a 10 hit combo if you can only pull it off 5% of the time. Once you have those down pat, then work on longer combos. You should be able to do your combos from BOTH sides. the easiest combo is a down-medium kick, followed by a fireball. 2 hitter. u should also learn at least one combo that starts with an air attack. You should also learn one crossover combo (jumpkick deep into the enemy and land on the opposite side of the character) to create confusion. They won't know which way to block sometimes. ~ master parrying (so can you parry ALL fireballs). Fireballs will chip your life away without parrying. With parrying, not only will u not lose any energy but u will raise your Super bar everytime u do it. ~ raise your Super bar at every opportunity. If you are not attacking or defending, do moves to raise your bar. When you jump backwards, hit Fierce kick to get a nice chunk for your super bar. Tap light punch continuously while you are advancing if your opponent is backing away. The more Supers you have stored, the more dangerous your character is. ~ play to his strength. Ken is strong and has powerful moves. You should attack with impunity with him. Don't jump into players too much though. Play the guessing game, be wily. Zoning players with your ground kicks is important. Some people don't incorporate their throws into their game but I say use it if you can. it's part of the game and it's not cheap at all. With Akuma: ~ You must be VERY aggressive with Akuma. His moves are super powerful but his stamina is WEAK!... One good combo into a super will easily take most of his life if not kill him outright for the round. Master his 3-4 hitters leading to his hurricane kick and finish with DP. Learn how to zone and stay on the offensive. Early jump-ins (his fast downward jumpkicks) is awesome to fake out opponents into striking or blocking and give you time to attack or setup. you cannot backout with Akuma. He's an all-out offensive character. hope this helps!. |
2006-03-16, 18:36 | Link #20 | |
Thread Killer
Join Date: Feb 2006
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Advancing with jabs with Ken isn't good for building meter since jab punches and short kicks don't build any meter unless the hits land or are blocked. Ken's best option for meter building without hitting his opponent are standing and crouching strong punches. Don't play Akuma versus Makoto, especially if she is playing with SAII. FYI, I adhere to old school SF terminology (punches are jab, strong, fierce, kicks are short, forward, roundhouse). |
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fighting game |
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