2012-05-24, 19:41 | Link #1982 | ||
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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With all the synergy, it shoud buy you 15 seconds or so to kill one. After that? Well, you could always simply die and come back to kill one more. All of us have types of elites that takes us numerous death to wear them down. For us melee, "illusion knockback invulnerable minions" is pretty much throw our hands up in the air and give up. Quote:
Instead of stacking VITs, I switched to stacking resist, and it's going much, much smoother. I have about 300 resist to all, which cuts damage by half by itself, before even considering the armor and 30% melee bonus. Only 26k health, but this feels a LOT more suvivable than when I had 30k health and less resist. Just like how in D2 you HAD to have resist high in later difficulties. It's a Diablo tradition.
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2012-05-24, 20:06 | Link #1984 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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If not, it seems like a good idea to stack anyways, there's no such thing as too much resist. Man, the valor stacks are evil. Once you get five, you can NOT stop playing until the act boss is dead. I started mid-way Act 2 earlier today just to farm some... ended up playing all the way to Belial to take advantage of the stacks. Boy oh boy, Act bosses drop loot like CRAZY when you have max stacks. Belial on Hell dropped three rares with full five valor stacks.
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2012-05-24, 20:27 | Link #1985 | |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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Valor is a good way to improve magic find without affecting gear. Time investment as a reward.
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2012-05-24, 20:43 | Link #1986 |
On a mission
Author
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I'm thinking of forgoing Magic Find shit for gold find shit until later difficulties. Apparently it's averaged in parties, which makes it pretty useless for anything besides solo. Currently, it's just a habit from D2... but I only have 30ish thus far anyways.
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2012-05-24, 21:10 | Link #1987 |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Valor buff actually gives you a lot more MF than it looks on the stats.
At five stacks, it only gives you 75%, but you will find out that you get a lot more rares than with a MF75% gear. The reason is, Nephalem Valor buff actually increases drop count too, effectively multiplying the roll % With full stack, the Act bosses drop room full of goodies.
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2012-05-24, 22:59 | Link #1989 |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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A barbarian has apparently solo cleared Inferno difficulty (actually fighting champions, not skipping them). The entire community basically believes Inferno is impossible for barb and monk, and it turns out they're wrong so don't lose hope and keep at it (and stop trying to rely on cheap gimmicks like force armor to carry you through inferno and start properly gearing like that barb player).
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2012-05-24, 23:02 | Link #1990 | |
NO ESCAPE FROM NYAAA
Artist
Join Date: Jan 2004
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Quote:
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2012-05-24, 23:11 | Link #1991 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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The interesting thing is that all 4 stats are vital for survival; armour, dodge, resist and health. This means if you want to improve survival, you really need to raise ALL stats.
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2012-05-25, 00:15 | Link #1992 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Quote:
Just the annoying, self-entitled idiotic kids spamming the forums. OH NOES INFERNO IS TOO HARD I WANT MY MONEY BACK!!!!111oneoneone It's like people who complained about Raid bosses being too hard in WoW and was literally whining on the same forum as above, demanding they get raid gear without raiding. No, I'm not making this up.
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2012-05-25, 00:28 | Link #1993 |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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The NV buff is really nice. Currently farming Hell-A3, last quest, since that netts both Cyndean and Azmodan. With five stacks, I get about 3 rares and 6-7 magic on average from each of them.
Getting harder and harder to sell items pre-60 items on the Auction House now. You can still make a good profit from items, but the 2-day & 10-item restrictions are seriously hampering my ability to cycle items. Especially since I am generating much more rares from my runs now. If this goes on, I may just end up selling at near vendor cost just to make a small profit and clear my inventory. Gold is not much of an issue now, but I am currently at the point where getting gear upgrades from the AH is gut-clutchingly expensive. I may... ... actually start levelling up my Blacksmith now. Cheers.
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2012-05-25, 00:32 | Link #1994 |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Well, I don't even bother putting up rares with poor modefiers.
And the ones I do, I usually throw them out there at very low prices. Like a rare weapon with both vit and primary stat at very high, for less than 10k. Maybe even 5k. Yes, that's much lower than the market price, but I don't care. It's much more important that it doesn't take up a slot in my auction for more than a day. It's better to farm, crank out rares, and chunk them at super low price. If the modefiers are so poor that no one would want them even at 2k, I'll either just disassemble it at BM or simply vendor it.
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2012-05-25, 00:41 | Link #1995 | |
Anime Snark
Join Date: May 2006
Location: Singapore
Age: 41
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The market is just getting very saturated I guess. Oh well... I have been itching to use the Blacksmith in any case. It's a blackhole of gold-suckage, but it's fun to gamble and try to craft something on your own. Cheers.
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2012-05-25, 00:49 | Link #1996 | |
Bearly Legal
Join Date: Jun 2004
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Quote:
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2012-05-25, 02:02 | Link #1997 |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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There's a guy streaming going through Inferno Act2, with full valor buff on, and farming Belial, with a 2H Barb. Not even a shield.
http://www.justin.tv/rrowland Every incessant whiners in the official forum need to shut up and go watch videos like these. They're blaming their own inability to progress a difficulty reserved for the best, on everything but themselves.
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2012-05-25, 02:14 | Link #1998 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
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I've been trying to build a throwing Barb, with increase crit chance + crit dmg. The problem always revolves around I don't have enough Fury, unless I can keep the critical chance happens continuously.
Well, when it crit, it can go up to 7k dmg, but when it doesn't, the dmg is only around 500 . Still be able to go soloing smoothly at Nightmare.
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2012-05-25, 03:19 | Link #1999 | ||
Senior Member
Join Date: Apr 2004
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Quote:
As for mantra of healing, even though it's nerfed it's still useful due to two runes: passive spirit regen and the increase resistance rune. The only useless mantra is the retribution one (to a point I only used it once) Yeah it's rather obvious they programmed it that way, if you carry the same amount of MF without that buff they don't drop anything worthwhile. Quote:
Meanwhile my ranged friends (2 Wiz, 1 DH, 1 WD) are farming inferno whimseyshire together. Now if I join that game I feel like I'm a waste of precious space, I can't melee without getting one shotted so I try being ranged standing behind zombie walls or in sanctuaries using deadly reach or Way of the Hundred Fist Kamehameha wave () notice the problem? Now obviously I'm undergeared for whimseyshire but so are my ranged friends; I do think this unbalanced but I don't want inferno to be nerfed.
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arpg, blizzard, dungeon crawler |
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